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Discover the psychology behind gaming, social media and digital life

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Screen SENSE

‍‍Understanding digital wellbeing through cyberpsychology

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Screen Sense helps people who enjoy gaming, social media and digital technology understand how these experiences influence attention, habits, wellbeing and everyday life.

Explore clear, accessible information about digital behaviour, practical tools for building awareness and self-paced courses designed to support healthier, more intentional technology use over time.

Screen Sense uses insights from cyberpsychology, health psychology and behavioural science to support adults and young people (16+) in ways that respect autonomy and choice - free from shame, guilt or fear.

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Welcome to Screen Sense

Thanks for visiting Screen Sense! I’m Neal, a former professional gamer known as Mirage. I competed internationally, spending thousands of hours in digital environments where focus, performance and screen time were everything.

That experience gave me a front-row view of how powerful digital systems are and how difficult it can be to disengage from them once they become part of daily life.

‍If you’ve ever felt pulled too far into the screen, this is a place to understand why and what can be done next.
‍

Neal Thompson
Digital Psychology Specialist
MSc Health Psychology
Former professional gamer (Mirage)

About

Cyberpsychology with Neal Thompson

Founder of Screen Sense
MSc Health Psychology, University of Auckland
Digital Psychology Specialist
Certified Health and Wellness Coach
25 years in digital product leadership
Former professional gamer (Mirage)
Cyberpsychology focuses on how human behaviour, thoughts and emotions are influenced by digital technology including interactions with the internet, social media, online gaming, virtual reality and AI. It explores online identity, cyberbullying, digital addiction and the psychological impact of immersive technology, bridging traditional psychology with the digital world. These insights inform practical strategies and tools to help people manage their digital habits and wellbeing.

Featured Articles

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News

UK social media to be banned for under-16s in landmark government move to give kids their childhood back

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News

Austria becomes latest to propose social media ban for children

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News

Meta and YouTube found liable in landmark social media addiction trial

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Digital Habits

more digital Habits

We all have our favourite ways to scroll, game or watch online content. Over time, these habits can quietly drain your energy, scatter your focus and affect your wellbeing.

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Social Media
Digital Habits
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Gambling
Digital Habits
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Gaming
Digital Habits
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Binge Watching
Digital Habits
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Online Shopping
Digital Habits
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Doomscrolling
Digital Habits
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AI Companionship
Digital Habits
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Pornography
Digital Habits
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Stock Trading
Digital Habits

Statistics

Digital Wellness Report: Exploring the impact of our digital habits

76% of people believe they spend “too much” time on their phones. Of all the adults surveyed, 40% are spending five or more hours on their phone each day and 20% are spending seven or more. Average screen time is five hours. 74% of people who have tried to reduce their screen time struggle to do so.

BePresent

Nib - State of the Nation Parenting Survey

The amount of time kids’ spend online worried 75% of parents and is the number one worry. Yet, 50% (of parents) said they spent too much time on their own devices, and 66% admit to relying on screens as a bargaining chip to distract children.

nib Survey

Digital inclusion and wellbeing in New Zealand

We find that 15% of 15 year olds report using the internet for more than 6 hours per day on a weekday outside of school. Once daily internet use (on weekdays outside of school) exceeds about two hours, we find no positive association of internet use and wellbeing.

Motu Economic and Public Research Policy
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Quiz

Problematic internet use can show up in various ways. Take our free, anonymous self-assessment quiz to see if reducing your screen time could be helpful.

Quiz
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News

Stay up to date with the latest media coverage on digital wellbeing from around the world. We bring together important stories about screen time, online behaviour and healthier tech habits.

News
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Science

The latest research on Internet Addiction (IA) and Internet Gaming Disorder (IGD). This research highlights the importance of managing screen time.

Science
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Watch

View video interviews, documentaries, panels and talks that explore screen-time balance — from real-world stories to expert insights.

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Read

Each book offers a different lens on digital wellbeing: whether you’re curious about the brain’s reward system, the impact of social media, or self-regulation in the digital era.

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Speaker

Guest speaker bookings are available at your next event, podcast or webinar on a range of digital wellbeing related topics.

Speaker

Recent Articles

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News

NZ should follow Australian ban on social media for children under-16 - expert

New Zealand should copy the Australian ban on social media for children under 16, a public health researcher says. The Australian government said it would pass a law banning social media for children under 16. Prime Minister Anthony Albanese announced yesterday that a bill will be introduced to parliament within weeks.

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Dopamine Nation by Dr Anna Lembke

In Dopamine Nation, Dr. Anna Lembke, psychiatrist and author, explores the exciting new scientific discoveries that explain why the relentless pursuit of pleasure leads to pain . . . and what to do about it.

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Science

A brief internet-delivered intervention for the reduction of gaming-related harm: A feasibility study

This pre-post study recruited 50 adult gamers from New Zealand to test the feasibility of a brief internet-delivered intervention. Completers (n ​= ​35) reported a significant increase in well-being and reduction in severity, intensity, and time spent gaming, which reduced from an average of 29 to 11 ​hours per week.

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Science

Impact of internet addiction on mental health: an integrative therapy is needed

In the past few years internet addiction (IA) and internet gaming disorder (IGD) have become very frequent, leading to many personality and psychiatric disorders including low self-esteem, impulsivity, poor sleep quality, mood disorder, and suicide. IA has been included in Appendix III of the Diagnostic and Statistical Manual for Mental Disorders (DSM-5) as IGD. In addition, IA leads to many neuroanatomical and neurochemical alterations including cortical thinning of various components of the brain and altered dopaminergic reward circuitry.

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News

Australia to double maximum penalty for platforms in breach of social media ban

The Australian government has announced it will double the maximum penalty for breaches of the nation's social media minimum age law to $99m (£51.7m). As part of the updated legislation, the eSafety Commissioner will also be able to compel social media companies to provide evidence of what steps they have taken to comply with the ban.

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News

Calls for government to lift social media age limit to 16

A group of online safety advocates have banded together to call on the government to lift the social media age limit to 16 years old in New Zealand.

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Digital Safety

More Digital Safety
Catfishing
Romance Scams
Online Radicalisation
Deepfake Scams
Cyberbullying
Sextortion
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About us

Screen Sense supports adults and young people (aged 16+) by providing resources that empower them to explore healthy digital habits and develop self-regulation safely, respectfully and with autonomy.

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